April 28, 2021

Just Enough Multiplayer: Prototyping Realtime Multi-User Spaces with Socket.io

by Chris Arasin, Senior Developer

Bluecadet's virtual water cooler

In the past year, we’ve had a renewed interest in building collaborative applications and virtual spaces where people can come together. While full-featured multiplayer networked games can be complex, we’ve found a simple socket.io server on Glitch to be an effective tool for rapid multi-user prototyping.

Continue reading on Bluecadet’s Medium blog…

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